package com.jmex.physics.impl.jbullet.geometry;

import com.bulletphysics.collision.shapes.CollisionShape;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;

public interface JBulletGeometry {

	public CollisionShape getJBulletShape();
	
	public float getVolume();
	
	public Quaternion getLocalRotation();
	public Vector3f getLocalTranslation();
	public Vector3f getLocalScale();
	public void setLocalScale(Vector3f scale);
	public void setLocalScale(float scalar);
	
	public boolean isDirty();
	public void setDirty(boolean value);
}
